STR 3 (2d6) AGI 6 (3d6) END 3 (2d6)INT 6 (3d6) LOG 6 (3d6) WIL 6 (3d6)CHA 6 (3d6) LUC 1 (1d6) REP 6 (3d6)
MELEE DEFENCE 15RANGED DEFENCE 15MENTAL DEFENCE 20VITAL DEFENCE 10
HEALTH 15SOAK 3; VULN noneIMMUNE none
INITIATIVE 3d6PERCEPTION 4d6SPEED 5; CLIMB 3; JUMP 12'/3'CARRY 60lb (max lift 150lb)
REACH 5-ftACTIONS 2
Rapier 3d6 (2d6+2 piercing damage)Crossbow or pistol 3d6 (2d6 piercing or ballistic damage; range 8)
Skills law 3 (2d6), history 3 (2d6), leadership 3 (2d6), carousing 3 (2d6), musical instrument 3 (2d6), dodging 3 (2d6), swords 3 (2d6)Gear rapier, crossbow or laser pistol
Charming. With a 5d6 mental attack against a target within 30', the noble can render the victim Charmed.