Medium sentient humanoid (6d6)
STR 6 (3d6) AGI 10 (4d6) END 6 (3d6)INT 6 (3d6) LOG 6 (3d6) WIL 6 (3d6) CHA 6 (3d6) LUC 1 (1d6) REP 6 (3d6)MELEE DEFENCE 24RANGED DEFENCE 18MENTAL DEFENCE 12VITAL DEFENCE 18HEALTH 36SOAK 6 ; VULN noneIMMUNE noneINITIATIVE 6d6PERCEPTION 5d6SPEED 6; CLIMB 3; JUMP 20'/6'CARRY 120lb (max lift 300lb)REACH 5-ftACTIONS 2Ninjato 6d6 (3d6+3 slashing damage)Shuriken 5d6 (1d6+1 piercing damage; range 9)Skills hardy 6 (3d6), combat 6 (3d6), perception 3 (2d6), movement 3 (2d6), tactics 6 (3d6), stealth 5 (2d6)Third attack. If the ninja makes two melee attacks, it gets a third attack for free.Achilles Heel. The ninja can strike a weak point, and bypass SOAK once per foe.Dart In. The ninja can move SPEED 6, attack, then move SPEED 6 back again once per turn as a single action.Stealthy. The ninja can make 6d6 stealth checks to remain effectively invisible, even when there is no cover to hide behind.Poison. The ninja's weapon attacks inflict the Poisoned condition.
Smoke bomb. The ninja can throw a smoke bomb, obscuring an area with a 30' diameter.