NPCs
NECROMANCER
NECROMANCER
Medium sentient humanoid (7d6)
Masters of the dark arts.
STR 10 (4d6) AGI 10 (4d6) END 10 (4d6)
INT 10 (4d6) LOG 10 (4d6) WIL 10 (4d6)
CHA 10 (4d6) LUC 10 (4d6) REP 10 (4d6)
MELEE DEFENCE 21
RANGED DEFENCE 21
MENTAL DEFENCE 28
VITAL DEFENCE 21
HEALTH 42 (regen 1d6)
SOAK 7 (cropse visage); VULN none
IMMUNE none
INITIATIVE 6d6
PERCEPTION 6d6; lifesense
SPEED 7; CLIMB 4; JUMP 20'/10'
CARRY 200lb (max lift 500lb)
REACH 5-ft
ACTIONS 2
Touch of the grave 6d6 (3d6+4 unholy damage)
Skills bluffing 3 (2d6), concentration 6 (3d6), reactions 3 (2d6), dodging 3 (2d6), knives 3 (2d6), summoning 6 (3d6), compulsion 3 (2d6), creation 3 (2d6), hardy 6 (3d6), perception 3 (2d6)
Gear ceremonial dagger
Undead servant. The necromancer can summon a skeleton within 30' which will obey and protect him. The skeleton falls apart in one hour. The necromancer can maintain 5 such skeletons at a time.