STR 10 (4d6) AGI 10 (4d6) END 10 (4d6)INT 10 (4d6) LOG 10 (4d6) WIL 10 (4d6)CHA 10 (4d6) LUC 10 (4d6) REP 10 (4d6)
MELEE DEFENCE 21RANGED DEFENCE 21MENTAL DEFENCE 28VITAL DEFENCE 21
HEALTH 42 (regen 1d6)SOAK 7 (cropse visage); VULN noneIMMUNE none
INITIATIVE 6d6PERCEPTION 6d6; lifesenseSPEED 7; CLIMB 4; JUMP 20'/10'CARRY 200lb (max lift 500lb)
REACH 5-ftACTIONS 2
Touch of the grave 6d6 (3d6+4 unholy damage) Skills bluffing 3 (2d6), concentration 6 (3d6), reactions 3 (2d6), dodging 3 (2d6), knives 3 (2d6), summoning 6 (3d6), compulsion 3 (2d6), creation 3 (2d6), hardy 6 (3d6), perception 3 (2d6)Gear ceremonial dagger
Undead servant. The necromancer can summon a skeleton within 30' which will obey and protect him. The skeleton falls apart in one hour. The necromancer can maintain 5 such skeletons at a time.