STR 4 (2d6) AGI 6 (3d6) END 4 (2d6)INT 10 (4d6) LOG 6 (3d6) WIL 3 (2d6)CHA 6 (3d6) LUC 3 (2d6) REP 6 (3d6)
MELEE DEFENCE 18RANGED DEFENCE 24MENTAL DEFENCE 18VITAL DEFENCE 18
HEALTH 18SOAK 3; VULN noneIMMUNE none
INITIATIVE 5d6PERCEPTION 6d6SPEED 6; CLIMB 3; JUMP 12'/3'CARRY 80lb (max lift 200lb)
REACH 5-ftACTIONS 2
Rapier 6d6 (2d6+2 piercing damage)Musket 6d6 (3d6 ballistic damage; range 14)
Skills swords 3 (2d6), carousing 6 (3d6), pistols 3 (2d6), brawling 1 (1d6), riding 1 (1d6), perception 3 (2d6), bravery 3 (2d6), tactics 1 (1d6), dodging 6 (3d6), rifles 3 (2d6)Gear musket, flintlock pistol, rapier
Whites of their eyes. When an attacker closes with a musketeer for a melee attack, the musketeer gets a free shot at the target as soon as they come within 10'.
Cape flourish. A musketeer can use use a cape to make a feint as a free action.