Skills medicine 6 (3d6), psychology 3 (2d6), bureaucracy 3 (2d6), computers 3 (2d6), perception 3 (2d6), concentration 6 (3d6), hardy 6 (3d6), insight 3 (2d6) Gear high quality medical scanner, high quality medkit
Medical advice. Identifying a weakness in a target, the medic can spend a free action in an ally's turn to allow that ally to bypass a creature's SOAK score. This exploit can only be performed once per target.
Healing hands. The medic can use a medkit to heal 3d6 HEALTH to a creature she can touch. Each can only benefit once.
Alleviate condition. The medic can automatically remove a temporary condition from an adjacent target by spending an action.