STR 6 (3d6) AGI 10 (3d6) END 10 (4d6)INT 6 (3d6) LOG 4 (2d6) WIL 6 (3d6)CHA 3 (2d6) LUC 1 (1d6) REP 6 (3d6)
MELEE DEFENCE 24RANGED DEFENCE 12MENTAL DEFENCE 12VITAL DEFENCE 24
HEALTH 60SOAK 12 v blunt; VULN noneIMMUNE none
INITIATIVE 4d6PERCEPTION 3d6SPEED 5; CLIMB 3; JUMP 20'/6'CARRY 150lb (max lift 300lb)
REACH 5-ftACTIONS 2
Martial Arts 6d6 (2d6+4 blunt damage)
Skills history 3 (2d6), perception 1 (1d6), hardy 6 (3d6), running 3 (2d6), reactions 1 (1d6), martial arts 3 (2d6)Gear -
One-two. Once per round the martial-artist may make two martial-arts attacks with a single action. She cannot add any additional exploits to this, or benefit from any damage increases.
Flying Kick. The martial artist moves her SPEED and issues a flying kick at the end of it, dealing a bonus +1d6 damage.