NPCs

MARINE

marine.jpeg
marine.jpeg

MARINE

7.00

MARINE    
Medium sentient humanoid (7d6)

The trained, professional soldiers of the Navy.

STR 6 (3d6) AGI 6 (3d6) END 3 (2d6)
INT 10 (4d6) LOG 6 (3d6) WIL 3 (2d6)
CHA 6 (3d6) LUC 1 (1d6) REP 6 (3d6)

MELEE DEFENCE 12
RANGED DEFENCE 24
MENTAL DEFENCE 18
VITAL DEFENCE 18

HEALTH 30
SOAK 8; VULN none
IMMUNE none

INITIATIVE 6d6
PERCEPTION 6d6
SPEED 6; CLIMB 3; JUMP 12'/3'
CARRY 90lb (max lift 300lb)

REACH 5-ft
ACTIONS 2

Longsword 5d6 (2d6+2 slashing damage)
Laser rifle 6d6 (3d6 heat damage; range 14)

Skills rifles 3 (d6), pistols 3 (2d6), brawling 3 (2d6), heavy armor 3 (2d6), medicine 1 (1d6),  computers 1 (1d6),  hardy 3 (2d6), swimming  (0d6), carrying 3 (2d6), tactics 3 (2d6), dodging 3 (2d6), swords 3 (2d6), hardy 6 (3d6)
Gear laser rifle, laser pistol, navy battle suit, hand scanner, medkit

Hunker down. Marines take half damage when in cover.

Protector. Marines can take an attack meant for an adjacent ally. If the attack hits the ally, the marine takes the damage instead. If the marine has a shield, the ally also benefits from the shield's defense bonus.

Get on with it. Once per day, marines can pause for two actions and recover 2d6 HEALTH.

Add To Cart