STR 6 (3d6) AGI 10 (4d6) END 6 (3d6)INT 15 (5d6) LOG 10 (4d6) WIL 10 (4d6)CHA 10 (4d6) LUC 1 (1d6) REP 10 (4d6)MAG 10 (4d6)
MELEE DEFENCE 16RANGED DEFENCE 32MENTAL DEFENCE 24VITAL DEFENCE 16
HEALTH 24SOAK 4; VULN noneIMMUNE cold
INITIATIVE 6d6PERCEPTION 8d6SPEED 4; CLIMB 2; JUMP 20'/6'CARRY 120lb (max lift 300lb)
REACH 5-ftACTIONS 2
Icicle dagger 4d6 (3d6+3 piericng/cold damage)Icebolt 8d6 (4d6 cold damage; range 18) Skills bluffing 3 (2d6), concentration 6 (3d6), reactions 1 (1d6), dodging 3 (2d6), swords 1 (1d6), evocation 10 (4d6), creation 6 (3d6), abjuration 6 (3d6), perception 6 (3d6)Gear ice dagger, high quality wand of ice
Icewall. The icemage creates a wall of ice up to 50' in length and 10' in height which lasts for one hour.
Icy ground. The icemage creates icy, difficult terrain in a Burst 4.
Freezing touch. With a 4d6 melee attack, the icemage touches a target which becomes Restrained.