Sense virtue. The high priest automatically senses the presence of any beings or objects with a virtue opposite to himself.
Shield of faith. The high priest gains +4 to all DEFENSEs against creatures with the opposite virtue.
Divine touch. The high priest's touch either heals 3d6 HEALTH or does 3d6 unholy damage to the target (this cannot be SOAKed). A target can one benefit from the healing (but not the damage) once per day.
Blessing/curse. Once per day the high priest can issue a blessing or curse to a target within 30'. A blessing grants it +3d6 to its LUC dice pool for one hour; a curse deprives it of its LUC dice pool for one hour.
Holy judgement. Choose one target within sight. The high priest illuminates the target with holy or unholy light. That target may not benefit from cover until another target is selected.