STR 15 (5d6) AGI 5 (2d6) END 10 (4d6)INT 3 (2d6) LOG 3 (2d6) WIL 6 (3d6)CHA 3 (2d6) LUC 1 (1d6) REP 6 (3d6)
MELEE DEFENCE 32RANGED DEFENCE 20MENTAL DEFENCE 20VITAL DEFENCE 32
HEALTH 80SOAK 12 v blunt; VULN noneIMMUNE none
INITIATIVE 5d6PERCEPTION 5d6SPEED 5; CLIMB 3; JUMP 6'/6'CARRY 250lb (max lift 750lb)
REACH 5-ftACTIONS 2
Boxing 8d6 (3d6+4 blunt damage)
Skills carousing 3 (2d6), sports trivia 3 (2d6), perception 1 (1d6), hardy 6 (3d6), running 3 (2d6), carrying 3 (2d6), reactions 1 (1d6), boxing 10 (4d6)Gear -
One-two. Once per round the heavyweight may make two boxing attacks with a single action. He cannot add any additional exploits to this, or benefit from any damage increases.
Knockdown. The heavyweight's target is knocked prone as long as it is size medium or smaller.
Beat the Count. The heavyweight gets +1 to all checks to shake off a condition.