STR 10 (4d6) AGI 3 (2d6) END 10 (4d6)INT 3 (2d6) LOG 3 (2d6) WIL 6 (3d6)CHA 3 (2d6) LUC 1 (1d6) REP 6 (3d6)
MELEE DEFENCE 24RANGED DEFENCE 12MENTAL DEFENCE 12VITAL DEFENCE 24
HEALTH 60SOAK 12 (riot armor); VULN noneIMMUNE none
INITIATIVE 3d6PERCEPTION 3d6SPEED 4; CLIMB 2; JUMP 6'/6'CARRY 200lb (max lift 500lb)
REACH 5-ftACTIONS 2
Brawling 5d6 (3d6 blunt damage)Minigun 6d6 (3d6+4 ballistic damage; range 9; spray, auto, heavy)Grenade launcher 5d6 (3d6 heat damage; range 10; burst 2)
Skills hardy 36 (8d6), combat 3 (2d6), perception 1 (1d6), reactions 1 (1d6), heavy weapons6 (3d6)Gear minigun, grenade launcher, riot armor
Spray. The heavy gunner can use his mini-gun to blanket a 30' cone in a hail of bullets, attacking all targets within that area.
Rocket man. Against vehicles, and other inanimate objects, a heavy gunner does double damage.