Medium sentient humanoid (7d6)
Cool, gritty cowboys and gunfighters.
STR 6 (3d6) AGI 10 (4d6) END 6 (3d6)INT 15 (5d6) LOG 10 (4d6) WIL 6 (3d6) CHA 10 (4d6) LUC 1 (1d6) REP 10 (4d6)MELEE DEFENCE 14RANGED DEFENCE 28MENTAL DEFENCE 21VITAL DEFENCE 21HEALTH 21SOAK 4; VULN noneIMMUNE noneINITIATIVE 6d6PERCEPTION 7d6 SPEED 7; CLIMB 4; JUMP 20'/6'CARRY 120lb (max lift 300lb)REACH 5-ftACTIONS 2Brawling 4d6 (2d6+3 damage)Rifle 7d6 (4d6 ballistic damage; range 17; single)Pistol 7d6 (3d6 ballistic damage; range 12)Skills combat 1 (1d6), perception 3 (2d6), movement 10 (4d6), reactions 1 (1d6)Perfect aim. The gunslinger gets +2d6 from aiming instead of +1d6.Mobile attack. When making two moves, the gunslinger may make a single ranged attack at any point.Dive For Cover. On a missed attack, the gunslinger may use a reaction to move SPEED 7 and either get prone or behind cover.Backpedal. When someone attempts a melee attack, the gunslinger may use a reaction to step back 5’ and take a shot.Dual pistols. If the gunslinger makes two pistol attacks in a round, he may make a third attack for free.