STR 3 (2d6) AGI 6 (3d6) END 3 (2d6)INT 6 (3d6) LOG 6 (3d6) WIL 6 (3d6)CHA 6 (3d6) LUC 1 (1d6) REP 6 (3d6)
MELEE DEFENCE 15RANGED DEFENCE 15MENTAL DEFENCE 20VITAL DEFENCE 10
HEALTH 15SOAK 3; VULN noneIMMUNE none
INITIATIVE 3d6PERCEPTION 4d6SPEED 5; CLIMB 3; JUMP 12'/3'CARRY 60lb (max lift 150lb)
REACH 5-ftACTIONS 2
Brawling 3d6 (2d6+2 blunt damage)Pistol 3d6 (2d6 ballistic damage; range 8)
Skills negotiating 6 (3d6), bureaucracy 3 (2d6), bluffing 3 (2d6), law 3 (2d6), accounting 3 (2d6), politics 3 (3d6), bribery 6(3d6), computers 3 (2d6), perception 1 (1d6)Gear mesh lining, communicator
Charm offensive. The functionary can use his charisma and negotiating skills to render a target who can hear him Charmed with a 5d6 mental attack.