Medium sentient humanoid (7d6)
Battlefield leaders and tacticians.
STR 10 (4d6) AGI 10 (4d6) END 10 (4d6)INT 10 (4d6) LOG 10 (4d6) WIL 10 (4d6) CHA 10 (4d6) LUC 10 (4d6) REP 10 (4d6)MELEE DEFENCE 21RANGED DEFENCE 21MENTAL DEFENCE 28VITAL DEFENCE 21HEALTH 42SOAK 7; VULN noneIMMUNE noneINITIATIVE 7d6PERCEPTION 6d6 SPEED 7; CLIMB 4; JUMP 20'/10'CARRY 200lb (max lift 500lb)REACH 5-ftACTIONS 2Longsword 6d6 (3d6+4 slashing damage)Skills hardy 6 (3d6), combat 3 (2d6), perception 3 (2d6), tactics 6 (3d6), Healing. The commander can heal allies with an action to the amount of 3d6 HEALTH. Each can only benefit once.Leadership. The commander can donate her LUC (4d6) dice to allies; she must declare before dice are rolled.Designate Target. Choose one target. That target may not benefit from cover until another target is selected. Give Orders. All allies within 30' get an immediate bonus action.