STR 3 (2d6) AGI 6 (3d6) END 3 (2d6)INT 10 (4d6) LOG 10 (4d6) WIL 6 (3d6)CHA 10 (4d6) LUC 1 (1d6) REP 6 (3d6)
MELEE DEFENCE 12RANGED DEFENCE 18MENTAL DEFENCE 24VITAL DEFENCE 12
HEALTH 18SOAK 3; VULN noneIMMUNE none
INITIATIVE 6d6PERCEPTION 6d6SPEED 6; CLIMB 3; JUMP 12'/3'CARRY 60lb (max lift 150lb)
REACH 5-ftACTIONS 2
Rapier 4d6 (2d6+2 piercing damage)
Skills singing 6 (3d6), musical instrument 6 (3d6), history 6 (3d6), carousing 6 (3d6),negotiation 4 (2d6), perception 3 (2d6), reactions 3 (2d6), swords 1 (1d6)Gear rapier, high quality musical instrument, leather armor
Lullaby. The bard can sing a lullaby, making a 6d6 mental attack to all within 30'. Those who succumb gain the Sleeping conditin.
Inspire. The bard can use both actions to sing an inspiring song, healing allies within 30' 2d6 HEALTH (any given ally can only benefit once).