STR 5 (2d6) AGI 6 (3d6) END 3 (2d6)INT 6 (3d6) LOG 6 (3d6) WIL 3 (2d6)CHA 6 (3d6) LUC 1 (1d6) REP 6 (3d6)
MELEE DEFENCE 10RANGED DEFENCE 20MENTAL DEFENCE 15VITAL DEFENCE 15
HEALTH 15SOAK 3; VULN noneIMMUNE none
INITIATIVE 4d6PERCEPTION 5d6SPEED 5; CLIMB 3; JUMP 12'/3'CARRY 60lb (max lift 150lb)
REACH 5-ftACTIONS 2
Scimitar 3d6 (2d6+2 slashing damage)Crossbow 5d6 (3d6 piercing damage; range 12)
Skills combat 1 (1d6), perception 3 (2d6), movement 6 (3d6), tactics 1 (1d6), survival 1 (1d6), stealth 1 (1d6), thievery 3 (2d6)Gear light crossbow, scimitar, leather armor; or laser pistol, spiked club, kevlar vest
Quick escape. Used to making a quick getaway, the bandit can move at double speed as long as he does not make an attack that round.