NPCs

ASSASSIN

enworld(final).jpg
enworld(final).jpg

ASSASSIN

$8.00

Medium sentient humanoid (8d6)    

Stealthy, trained killers for hire.                                                                                                                 

STR 6 (3d6) AGI 10 (4d6) END 6 (3d6)
INT 15 (5d6) LOG 10 (4d6) WIL 6 (3d6)
CHA 10 (4d6) LUC 1 (1d6) REP 10 (4d6)

MELEE DEFENCE 16
RANGED DEFENCE 32
MENTAL DEFENCE 24
VITAL DEFENCE 24

HEALTH 24
SOAK 4; VULN none
IMMUNE none

INITIATIVE 6d6
PERCEPTION 8d6
SPEED 8; CLIMB 8; JUMP 20'/6'
CARRY 120lb (max lift 300lb)

REACH 5-ft
ACTIONS 2

Shortsword 4d6 (2d6+3 piercing damage; bleeding)
Light crossbow 8d6 (4d6 piercing damage; range 18)

Skills combat 1 (1d6), perception 6 (3d6), running 15 (5d6), tactics 1 (1d6), herbalism 3 (2d6), stealth 6 (3d6), thievery 3 (2d6)
Gear high quality leather armor, short sword, light crossbow; or high quality leather, short sword, laser rifle                                                       

Achilles heel. Identifying a weakness in his target, the assassin bypasses its SOAK score. This exploit can only be performed once per target.

Strike from the shadows. If the assassin is hidden, a successful strike with the assassin’s shortsword inflicts the Bleeding condition.

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