STR 6 (3d6) AGI 10 (4d6) END 6 (3d6)INT 15 (5d6) LOG 10 (4d6) WIL 6 (3d6)CHA 10 (4d6) LUC 1 (1d6) REP 10 (4d6)
MELEE DEFENCE 16RANGED DEFENCE 32MENTAL DEFENCE 24VITAL DEFENCE 24
HEALTH 24SOAK 4; VULN noneIMMUNE none
INITIATIVE 6d6PERCEPTION 8d6SPEED 8; CLIMB 8; JUMP 20'/6'CARRY 120lb (max lift 300lb)
REACH 5-ftACTIONS 2
Shortsword 4d6 (2d6+3 piercing damage)Light crossbow 8d6 (4d6 piercing damage; range 18)
Skills combat 1 (1d6), perception 6 (3d6), running 15 (5d6), tactics 1 (1d6), herbalism 3 (2d6), stealth 6 (3d6), thievery 3 (2d6)Gear high quality leather armor, short sword, light crossbow; or high quality leather, short sword, laser rifle
Achilles heel. Identifying a weakness in his target, the assassin bypasses its SOAK score. This exploit can only be performed once per target.