Myths & Legends
SIR LANCELOT
SIR LANCELOT
Medium Sentient Humanoid (10d6)
Fallen knight of the Round Table.
STR 21 (6d6) AGI 10 (4d6) END 15 (5d6)
INT 10 (4d6) LOG 10 (4d6) WIL 6 (3d6)
CHA 10 (4d6) LUC 6 (3d6) REP 15 (5d6)
MELEE DEFENCE 30
RANGED DEFENCE 30
MENTAL DEFENCE 20
VITAL DEFENCE 30
HEALTH 70
SOAK 15 (full plate armor); VULN none
IMMUNE none
INITIATIVE 6d6
PERCEPTION 6d6
SPEED 8; CLIMB 4; JUMP 20'/20'
CARRY 360lb (max lift 1050lb)
REACH 5-ft
ACTIONS 2
Longsword 8d6 (4d6+6 slashing damage)
Lance 9d6 (5d6+6 piercing damage; mounted charge only; reach 10'; downed)
Skills swords 10 (4d6), lances 10 (4d6), perception 3 (2d6), tactics 3 (2d6), heraldry 10 (4d6), seduction 6 (3d6), riding 6 (3d6), religion 6 (3d6)
Gear exceptonal plate armor, exceptional shield, exceptional longsword, warhorse, lance
Mounted Knight. When mounted, Lancelot gains +1d6 to attack and damage, and a SPEED of 15. This is already factored into his Lance attack, above.
Charge. Lancelot can move his SPEED andd make an attack with a single action. If he does this with a lance, the target gains the Downed condition on a successful hit.
Monumental. A chivalric knight scorns the use of melee weapons. Lancelot gets double SOAK vs. ranged attacks.
Shield ally. Lancelot can grant an adjacent ally a +4 DEFENSE bonus against one attack as a reaction.