Myths & Legends

SIR LANCELOT

Screen Shot 2018-03-26 at 17.05.55.png
Screen Shot 2018-03-26 at 17.05.55.png

SIR LANCELOT

10.00

Medium Sentient Humanoid  (10d6)

Fallen knight of the Round Table.

STR 21 (6d6) AGI 10 (4d6) END 15 (5d6)
INT 10 (4d6) LOG 10 (4d6) WIL 6 (3d6)
CHA 10 (4d6) LUC 6 (3d6) REP 15 (5d6)

MELEE DEFENCE 30
RANGED DEFENCE 30
MENTAL DEFENCE 20
VITAL DEFENCE 30

HEALTH 70
SOAK 15 (full plate armor); VULN none
IMMUNE none

INITIATIVE 6d6
PERCEPTION 6d6
SPEED 8; CLIMB 4; JUMP 20'/20'
CARRY 360lb (max lift 1050lb)

REACH 5-ft
ACTIONS 2

Longsword 8d6 (4d6+6 slashing damage)
Lance 9d6 (5d6+6 piercing damage; mounted charge only; reach 10'; downed)

Skills swords 10 (4d6), lances 10 (4d6),  perception 3 (2d6), tactics 3 (2d6), heraldry 10 (4d6), seduction 6 (3d6), riding 6 (3d6), religion 6 (3d6)
Gear exceptonal plate armor, exceptional shield, exceptional longsword, warhorse, lance

Mounted Knight. When mounted, Lancelot gains +1d6 to attack and damage, and a SPEED of 15. This is already factored into his Lance attack, above.

Charge. Lancelot can move his SPEED andd make an attack with a single action. If he does this with a lance, the target gains the Downed condition on a successful hit.

Monumental. A chivalric knight scorns the use of melee weapons. Lancelot gets double SOAK vs. ranged attacks.

Shield ally. Lancelot can grant an adjacent ally a +4 DEFENSE bonus against one attack as a reaction.

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