Myths & Legends

ACHILLES

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Screen Shot 2018-03-25 at 16.04.32.png

ACHILLES

10.00

Medium sentient humanoid (10d6)

Hero of the Trojan War.

STR 15 (5d6) AGI 21 (6d6) END 15 (5d6)
INT 15 (5d6) LOG 15 (5d6) WIL 15 (5d6)
CHA 15 (5d6) LUC 21 (6d6) REP 15 (5d6)

MELEE DEFENCE 40
RANGED DEFENCE 30
MENTAL DEFENCE 20
VITAL DEFENCE 30

HEALTH 60
SOAK 10 (bronze armor); VULN none
IMMUNE fear

INITIATIVE 10d6
PERCEPTION 8d6
SPEED 11; CLIMB 6; JUMP 42'/15'
CARRY 300lb (max lift 750lb)

REACH 5-ft
ACTIONS 2

Spear 10d6 (5d6+5 piercing damage)
Thrown spear 5d6 (3d6 piercing damage; range 15)

Skills hardy 15 (5d6), spears 15 (5d6), perception 6 (3d6), movement 10 (4d6), tactics 15 (5d6), stealth 12 (4d6), riding 10 (4d6), intimidation 10 (4d6), medicine 10 (4d6)

Gear exceptional spear, exceptional bronze armor, shield of Achilles

Bestowed Invulnerability. Achilles mother Thetis dipped him into the River Styx in his infancy, turning his skin nigh-invulnerable. Achilles can only be harmed with a Called Shot (-2d6) aimed at his left heel.

Charge! The swift-footed Achilles can move his SPEED (11) and make an attack with one action.

Attack flurry. If Achilles makes two melee attacks, he gets a third attack for free.

Leadership. A gift of the muse Calliope, Achilles can donate his LUC dice (6d6) to those who can hear his inspiring words.

Healer of Men. While Achilles often claims to have no medical knowledge, he was instructed in the ways of healing by his mentor, Cheiron the Centaur. his touch can heal an ally 2d6 HEALTH.

Rage of Achilles. Achilles’ rage is legendary. When he enters a battle rage, he does +1d6 damage on all attacks, but cannot stop fighting until all foes are dead or one hour has passed, whichever comes first.

Fearless. Achilles is immune to fear and similar effects.

 

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