Monsters

XENOMORPH MATRIARCH

x4.jpg
x4.jpg

XENOMORPH MATRIARCH

$10.00

Large semi-sentient insectoid (10d6)

Xenomorph hive mother.

STR 21 (6d6) AGI 6 (3d6) END 21 (6d6)
INT 6 (3d6) LOG 3 (2d6) WIL 15 (5d6)
CHA 6 (3d6) LUC 3 (2d6)

MELEE DEFENCE 38
RANGED DEFENCE 16
MENTAL DEFENCE 20
VITAL DEFENCE 42

HEALTH 100
SOAK 20 (chitinous hide); VULN none
IMMUNE poison, acid

INITIATIVE 5d6
PERCEPTION 5d6
SPEED 5; JUMP 12'/12'

REACH 5-ft
ACTIONS 2

Claw 10d6 (5d6+6 slashing damage)
Barbed tail 8d6 (4d6 piercing damage; range 15; restrained)
Roar 5d6 (burst 10; afraid)

Skills hardy 105 (14d6), combat 10 (4d6), perception 3 (2d6), tactics 3 (2d6)

Acid Blood. Any injury which penetrates the Queen’s hide causes a splash of acid blood, which does 2d6 damage to anybody within 5-feet of the creature.  Additionally, the blood itself, should it come into contact with other materials, is able to eat through metal, doing 5d6 acid damage per round.

Tail spike. A hit with the barbed tail penetrates the victim, and inflicts the Restrained condition, requires an attack to escape. The tail automatically inflicts 5d6+6 damage at the start of the grabbed creature’s turns.

Roar. The Queen can emit a roar with Burst 10, which does does a mental attack, inflicting the Afraid condition.

Living Shield. The Queen picks up another creature smaller than itself and uses it as a shield. The target can escape the grab as normal. Until then, the Queen gains the protection of a shield of the same size category (e.g. a medium-sized creature is a medium shield). Additionally, attacks which miss but would have hit had the shield not been in place hit the grabbed creature instead.

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