Charge. The wendigar moves SPEED 9 and makes a bite attack with one action.
Grab. The wendigar grabs a medium-sized or smaller creature in its jaws. This inflicts the Restrained condition on a creature, requiring an attack to escape. The wold automatically inflict 5d6+6 piercing damage at the start of the grabbed creature’s turns, but cannot bite another victim.
Howl. Burst 10 does a 5d6 mental attack, inflicting the Afraid condition on those successfully affected.
Trample. Moving through smaller creature’s squares, successful melee attacks knock targets aside and prone; a failed attack stops the wendigar's movement.