Monsters
WENDIGAR
WENDIGAR
Gigantic semi-sentient beast (10d6)
Giant, legendary primordial wolves.
STR 21 (6d6) AGI 6 (3d6) END 21 (6d6)
INT 6 (3d6) LOG 1 (1d6) WIL 15 (5d6)
CHA 6 (3d6) LUC 3 (2d6) REP 15 (5d6)
MELEE DEFENCE 32
RANGED DEFENCE 10
MENTAL DEFENCE 20
VITAL DEFENCE 46
HEALTH 200
SOAK 20 ; VULN none
IMMUNE none
INITIATIVE 5d6
PERCEPTION 5d6
SPEED 9; CLIMB 5; JUMP 12'/12'
CARRY 420lb (max lift 1050lb)
REACH 15-ft
ACTIONS 4
Bite 10d6 (5d6+6 piercing damage)
Howl 5d6 (3d6+5 sonic damage)
Skills combat 10 (4d6), perception 3 (2d6), reactions 3 (2d6), running 10 (4d6), tracking 10 (4d6)
Charge. The wendigar moves SPEED 9 and makes a bite attack with one action.
Grab. The wendigar grabs a medium-sized or smaller creature in its jaws. This inflicts the Restrained condition on a creature, requiring an attack to escape. The wold automatically inflict 5d6+6 piercing damage at the start of the grabbed creature’s turns, but cannot bite another victim.
Howl. Burst 10 does a 5d6 mental attack, inflicting the Afraid condition on those successfully affected.
Trample. Moving through smaller creature’s squares, successful melee attacks knock targets aside and prone; a failed attack stops the wendigar's movement.