Monsters

WENDIGAR

Screen Shot 2018-01-27 at 10.21.51.png
Screen Shot 2018-01-27 at 10.21.51.png

WENDIGAR

10.00

Gigantic semi-sentient beast (10d6)

Giant, legendary primordial wolves.

STR 21 (6d6) AGI 6 (3d6) END 21 (6d6)
INT 6 (3d6) LOG 1 (1d6) WIL 15 (5d6)
CHA 6 (3d6) LUC 3 (2d6) REP 15 (5d6)

MELEE DEFENCE 32
RANGED DEFENCE 10
MENTAL DEFENCE 20
VITAL DEFENCE 46

HEALTH 200
SOAK 20 ; VULN none
IMMUNE none

INITIATIVE 5d6
PERCEPTION 5d6
SPEED 9; CLIMB 5; JUMP 12'/12'
CARRY 420lb (max lift 1050lb)

REACH 15-ft
ACTIONS 4

Bite 10d6 (5d6+6 piercing damage)
Howl 5d6 (3d6+5 sonic damage)

Skills combat 10 (4d6), perception 3 (2d6), reactions 3 (2d6), running 10 (4d6), tracking 10 (4d6)

Charge. The wendigar moves SPEED 9 and makes a bite attack with one action.

Grab. The wendigar grabs a medium-sized or smaller creature in its jaws. This inflicts the Restrained condition on a creature, requiring an attack to escape. The wold automatically inflict 5d6+6 piercing damage at the start of the grabbed creature’s turns, but cannot bite another victim.

Howl. Burst 10 does a 5d6 mental attack, inflicting the Afraid condition on those successfully affected.

Trample. Moving through smaller creature’s squares, successful melee attacks knock targets aside and prone; a failed attack stops the wendigar's movement.

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