Monsters

WATER SPIRIT (UNDINE)

water_elemental_-_Huy_Mai_Van.png
water_elemental_-_Huy_Mai_Van.png

WATER SPIRIT (UNDINE)

6.00

Large sentient fey spirit (6d6)        

Minor spirits of lakes, lochs, and seas.

STR 0 (0d6) AGI 6 (3d6) END 6 (3d6)
INT 6 (3d6) LOG 6 (3d6) WIL 6 (3d6) 
CHA 6 (3d6) LUC 6 (3d6) REP 6 (3d6)

MELEE DEFENCE 13
RANGED DEFENCE 11
MENTAL DEFENCE 20
VITAL DEFENCE 17

HEALTH 30
SOAK 5; VULN none
IMMUNE blunt attacks

INITIATIVE 4d6
PERCEPTION 4d6 superior darksight, lifesense
SPEED 5; SWIM 10; CLIMB 3; JUMP 12'/0'
CARRY 60lb (max lift 0lb)

REACH 5-ft
ACTIONS 2

Wave 4d6 (2d6 blunt damage; reach 10’; constrict)   

Skills combat  3 (2d6), stealth 6 (3d6)
Gear -

Fey. Fey creatures can sense magic within 10' of them. Fey creatures are highly magical.    

Amorphous. Water spirits are made of water, and as such are immune to critical hits, any attacks or exploits which require targeting a specific hit location, and flanking, and cannot be grabbed or restrained.

Constrict. A medium or smaller creature hit by a water spirit's wave attack is grabbed. The spirit can only grab one target at a time. Grabbed targets can be pulled into the spirit with a second attack, at which point the victim starts drowning and must form a drowning countdown pool.

Immersion.  When immersed in water, a water spirit is completely invisible.

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