STR 15 (5d6) AGI 21 (6d6) END 15 (5d6)INT 15 (5d6) LOG 3 (2d6) WIL 15 (5d6)CHA 15 (5d6) LUC 1 (1d6) REP 15 (5d6)
MELEE DEFENCE 32RANGED DEFENCE 19MENTAL DEFENCE 18VITAL DEFENCE 31
HEALTH 81SOAK 9; VULN 1d6 cold ironIMMUNE poison
INITIATIVE 9d6PERCEPTION 7d6SPEED 9; FLY+ 18; CLIMB 5; JUMP 42'/15'CARRY 300lb (max lift 750lb)
REACH 10-ftACTIONS 3
Claws 9d6 (5d6+5 slashing/poison damage)
Skills hardy 10 (4d6), combat 10 (4d6), perception 3 (2d6), movement 6 (3d6), reactions 10 (4d6), stealth 8 (3d6)
Fey. Fey creatures are automatically able to sense magic within 10' of them. Fey not native to the real world are vulnerable (1d6) to cold iron and tend to be highly magical.
Poison. Attacks inflict the Sick condition.