Monsters

SANDWORM

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sw.jpg

SANDWORM

16.00

Titanic semi-sentient beast (16d6)

Carnivorous worms hundreds of feet long.

STR 120 (15d6) AGI 15 (5d6) END 190 (19d6)
INT 15 (5d6) LOG 1 (1d6) WIL 36 (8d6) 
CHA 15 (5d6) LUC 6 (3d6) 

MELEE DEFENCE 32
RANGED DEFENCE 10
MENTAL DEFENCE 32
VITAL DEFENCE 80

HEALTH 800
SOAK 32; VULN none
IMMUNE none

INITIATIVE 8d6
PERCEPTION 8d6; vibrosense
SPEED 8; CLIMB 4; JUMP 30'/30'
CARRY 3100lb (max lift 6000lb)

REACH 30-ft
ACTIONS 6

Bite 16d6 (8d6+15 crushing damage; swallow whole)
Tail swipe 8d6 (4d6+8 blunt damage; cone 12)     

Skills vibrosense 6 (3d6), tracking 6 (3d6)
Gear -                                            

Burrow.  Sandworms can freely move through solid material of SOAK 5 or less at half their SPEED.

Devastation. Anywhere a sandworm has passed becomes difficult terrain.  The sandworm itself is immune to the effects of difficult terrain.

Acid blood splash.  Any melee attack which successfully bypasses the sandworm's SOAK with slashing or piercing damage causes 2d6 acid damage to the attacker.

Swallow whole. A sandworm automatically swallows a large or smaller creature whole when making a bite attack.  The creature takes 4d6 acid damage each round while inside the sandworm.  Escape requires a single melee attack against the sandworm which does 30 damage.  The sandworm's SOAK does not apply from within.

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