Monsters

OGRON ELDER

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oge.png

OGRON ELDER

11.00

Large sentient humanoid (11d6)

Ancient, strong, and ready to crush its enemies!

STR 28 (7d6) AGI 10 (4d6) END 28 (7d6)
INT 10 (4d6) LOG 10 (4d6) WIL 21 (6d6)
CHA 10 (4d6) LUC 3 (2d6)

MELEE DEFENCE 42
RANGED DEFENCE 18
MENTAL DEFENCE 22
VITAL DEFENCE 46

HEALTH 110
SOAK 22 (tough skin; armor); VULN none
IMMUNE none

INITIATIVE 6d6
PERCEPTION 6d6
SPEED 6; CLIMB 3; JUMP 20'/20'
CARRY 840lb (max lift 1400lb)

REACH 5-ft
ACTIONS 2

Zweihander 11d6 (6d6+7 slashing damage)
Brawling 9d6 (5d6 blunt damage)

Skills intimidate 8 (3d6), history 3 (2d6), leadership 6 (3d6), swords 10 (4d6), perception 3 (2d6), hardy 21 (6d6), tactics 3 (2d6), brawling 10 (4d6)                                        
Gear zweihänder, Ogron armor   

Smelly. No matter what they do, Ogrons smell bad. They take a permanent -1d6 penalty to any attempts at stealth.

Brawny. Ogrons increase their carrying capacity by 50%.

Bearhug. Ogron elders can grab a target with both arms, squeezing him and inflicting the Restrained condition. They can only bearhug a target of size Medium or smaller. Once established, the elder causes 5d6 blunt damage each round for free (the victim suffers the damage automatically at the start of each of its turns), and can move at half speed, moving its victim with it. It takes a melee attack to escape the bearhug.

Burst. The Ogron attacks all adjacent targets. Any targets hit are pushed back 10’.

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