Smelly. No matter what they do, Ogrons smell bad. They take a permanent -1d6 penalty to any attempts at stealth.
Brawny. Ogrons increase their carrying capacity by 50%.
Bearhug. Ogron elders can grab a target with both arms, squeezing him and inflicting the Restrained condition. They can only bearhug a target of size Medium or smaller. Once established, the elder causes 5d6 blunt damage each round for free (the victim suffers the damage automatically at the start of each of its turns), and can move at half speed, moving its victim with it. It takes a melee attack to escape the bearhug.
Burst. The Ogron attacks all adjacent targets. Any targets hit are pushed back 10’.