Monsters

MOUNTAIN TROLL

troll.jpg
troll.jpg

MOUNTAIN TROLL

$7.00

Enormous sentient fey goblinoid (7d6)  

Dull-witted, ugly, giant, vicious mountain dwellers.

STR 15 (5d6) AGI 6 (3d6) END 15 (5d6)
INT 6 (3d6) LOG 3 (2d6) WIL 10 (4d6)
CHA 6 (3d6) LUC 1 (1d6) REP 10 (4d6)

MELEE DEFENCE 24
RANGED DEFENCE 10
MENTAL DEFENCE 14
VITAL DEFENCE 32

HEALTH 105 (regen 1d6)
SOAK 8; VULN none
IMMUNE none

INITIATIVE 4d6
PERCEPTION 4d6 ; darksight, scent
SPEED 4; CLIMB 2; JUMP 12'/12'
CARRY 300lb (max lift 750lb)

REACH 10-ft
ACTIONS 3

Large club 7d6 (4d6+5 blunt damage)                                                

Skills scent 3 (2d6),  hardy 15 (5d6), clubs 3 (2d6)
Gear large club

Regeneration. All trolls regenerate 1d6 HEALTH at the start of their turn. Trolls can be reduced to less than zero HEALTH, but their regeneration power continues, and they wake up again when their HEALTH rises above zero. If dismembered, the troll still regenerates from the largest of the remaining body parts.

Turned to stone. If trolls are exposed to sunlight, they immediately turn to stone. This is the only way to permanently kill a troll.

Knockback. On a successul hit, the target is knocked 1 square plus one square for each size category the troll exceeds the target (so a medium-sized creature is pushed 3 squares).

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