Monsters

MIND EEL

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me.jpg

MIND EEL

2.00

Tiny semi-sentient insectoid (2d6)      

Insidious creatures which take control of their hosts. 

STR 1 (1d6) AGI 1 (1d6) END 1 (1d6)
INT 1 (1d6) LOG 1 (1d6) WIL 1 (1d6) 
CHA 1 (1d6) LUC 1 (1d6) PSI 3 (2d6)

MELEE DEFENCE 10
RANGED DEFENCE 10
MENTAL DEFENCE 10
VITAL DEFENCE 10

HEALTH 12
SOAK 0; VULN none
IMMUNE none

INITIATIVE 2d6
PERCEPTION 2d6
SPEED 2; CLIMB 1; JUMP -
CARRY -

REACH -
ACTIONS 2

Attacks - 

Skills hardy 1 (1d6), combat 1 (1d6), perception 1 (1d6), reactions 1 (1d6)
Gear -                                                                              

Mind control. A mind eel can control can control its victim by making a 3d6 mental attack. The creature becomes Charmed. When controlling a host in this manner, the mind eel gains the host's LOG attribute. It requires a minor medical science to remove the mind eel.

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