Monsters

ICE DRAGON

ice_dragon_-_Egil_Thompson.jpg
ice_dragon_-_Egil_Thompson.jpg

ICE DRAGON

16.00

Enormous super-sentient fey beast (16d6)

Reptilian fey tricksters and masters of illusion.

STR 21 (6d6) AGI 36 (8d6) END 21 (6d6)
INT 55 (10d6) LOG 55 (10d6) WIL 36 (8d6)
CHA 55 (10d6) LUC 10 (4d6) REP 36 (8d6)
MAG 21 (6d6)

MELEE DEFENCE 28
RANGED DEFENCE 40
MENTAL DEFENCE 64
VITAL DEFENCE 36

HEALTH 72
SOAK 8; VULN 1d6 cold iron, 1d6 fire
IMMUNE cold

INITIATIVE 16d6
PERCEPTION 16d6
SPEED 16; FLY + 16; CLIMB 8; JUMP 72'/21'
CARRY 420lb (max lift 1,050lb)

REACH 10-ft
ACTIONS 3

Claw 8d6 (4d6+6 piercing/cold damage)
Icy breath 12d6 (6d6 cold damage; cone 8)

Skills combat 6 (3d6), perception 21 (6d6), tactics 21 (6d6), bluffing 12 (6d6), illusion 21 (6d6), enchantment 21 (6d6)

Controller. A 12d6 mental attack makes the target within 20 squares Charmed.

Taunt. A 12d6 mental attack makes the target Angry.

Icy aura. The area within 8 squares of the ice dragon is slick with ice, making it difficult terrain. Addtionally, anybody starting their turn in this area takes 1d6 cold damage.

Illusion. Ice dragons can create illusions at will, reflecting light and images through the ice. An ice dragon can spend one action per round to concentrate, maintaining powerful, convincing illusions of up to 8 squares radius.

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