STR 4 (2d6) AGI 9 (3d6) END 5 (2d6) INT 6 (3d6) LOG 6 (3d6) WIL 6 (3d6) CHA 9 (3d6) LUC 0 (0d6) REP 3 (2d6)
HEALTH 20MELEE DEFENSE 12; RANGED DEFENSE 12; MENTAL DEFENSE 11SOAK 5 (fire); VULN -
INITIATIVE 5d6PERCEPTION 3d6; spellsense 30'SPEED 6; CLIMB 3; JUMP 18'/4' CARRY 90lb (max lift 200lb)
ACTIONS 2NATURAL DAMAGE 1d6+2 fireREACH 5'
Claws 3d6 (1d6+2 fire damage)Firebolt (3d6) (1d6 fire damage; range 6)
Skills bluffing 4 (2d6), stealth 10 (4d6), reactions 3 (2d6), running 3 (2d6), acrobatics 5 (2d6)Gear -
Death from on high (1). The fire sprite pays 2d6 and drop down on its opponent from at least 5' above him. This knocks the victim prone and does 2d6 extra damage.