STR 21 (6d6) AGI 6 (3d6) END 21 (6d6)INT 6 (3d6) LOG 3 (2d6) WIL 15 (5d6)CHA 6 (3d6) LUC 3 (2d6) REP 15 (5d6)
MELEE DEFENCE 36RANGED DEFENCE 12MENTAL DEFENCE 20VITAL DEFENCE 44
HEALTH 150SOAK 20; VULN 1d6 cold ironIMMUNE fire
INITIATIVE 5d6PERCEPTION 5d6SPEED 5; FLY+ 10; CLIMB 3; JUMP 12'/12'CARRY 420lb (max lift 1050lb)
REACH 10-ftACTIONS 3
Claws 10d6 (5d6+6 slashing damage)Spit fire 8d6 (4d6 fire damage; range 15)
Skills combat 10 (4d6), perception 3 (2d6), reactions 3 (2d6),
Fey. Fey creatures are automatically able to sense magic within 10' of them. Fey not native to the real world are vulnerable (1d6) to cold iron and tend to be highly magical.