Monsters

FEY KNIGHT

Knight_Kim_Van_Deun.jpg
Knight_Kim_Van_Deun.jpg

FEY KNIGHT

7.00

Medium sentient fey humanoid (7d6)

STR 10 (4d6) AGI 15 (5d6) END 10 (4d6)
INT 10 (4d6) LOG 10 (4d6) WIL 10 (4d6) 
CHA 10 (4d6) LUC 1 (1d6) REP 10 (4d6)MAG 6 (3d6)

MELEE DEFENCE 28
RANGED DEFENCE 21
MENTAL DEFENCE 14
VITAL DEFENCE 21

HEALTH 42
SOAK 7; VULN 1d6 cold iron
IMMUNE none

INITIATIVE 7d6
PERCEPTION 6d6
SPEED 7; CLIMB 4; JUMP 30'/10'
CARRY 200lb (max lift 500lb)

REACH 5-ft
ACTIONS 2

Longsword 7d6 (4d6+4 slashing damage; sleeping poison)

Skills hardy 6 (3d6), combat 6 (3d6), perception 3 (2d6), movement 3 (2d6), tactics/reactions 6 (3d6), stealth 4.5 (2d6), magical skill 10 (4d6)

Teleport. Fey knights can teleport a double move (14 squares) as one action once per round.

Sleeping poison. Attacks inflict the Sleeping condition.

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