Monsters

ENT

ent.jpg
ent.jpg

ENT

$8.00

Gigantic sentient fey plant (8d6)

Mighty oaks and firs, guardians of the woodland.

STR 30 (7d6)  AGI 2 (1d6)  END 30 (7d6)
INT 4 (2d6)  LOG 6 (3d6)  WIL 30 (7d6) CHA 4 (2d6)  LUC 0 (0d6)  REP 18 (5d6)

HEALTH 144    
MELEE DEFENSE 10; RANGED DEFENSE 10; MENTAL DEFENSE 25
SOAK 15; VULN fire (1d6)

INITIATIVE 1d6    
PERCEPTION 2d6    
SPEED 6; CLIMB -; JUMP -    
CARRY 2400lb (max lift 6000lb)     
                                                           
ACTIONS 4 (2 in its turn; 1 every 5 INIT points later)   
NATURAL DAMAGE 4d6+7  
REACH 15'
                                                           
Bash 7d6 (4d6+7 blunt damage)    
Throw boulder 5d6 (3d6 blunt damage; range 10)

Skills camouflage 10 (4d6), history 10 (4d6), nature 10 (4d6), singing* 3 (2d6),  hardy 10 (4d6), throwing 6 (3d6)
Gear -     

Ponderous. Ents are extremely slow and deliberate, and very set in their ways.  They suffer a -1d6 INITIATIVE penalty (included, above) and have half the normal SPEED that their attributes might offer.    

Grab. With a 7d7 melee attack, the target gains the Restrained condition, requiring an unarmed attack or an attack with a small-sized weapon to escape. At the start of its turn, a grabbed creature suffers 4d6+7 crushing damage.

Woodland entities. Ents have minor magical control over plants.  They use magic as normal, but access it through the singing skill rather than regular magical skills. The singing skill can act as any magical skill, but only in connection with the secret of plants.

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