Medium sentient humanoid demon (6d6)
Cursed descendants of grand elves, a race of non-magical beings.
STR 6 (3d6) AGI 10 (4d6) END 6 (3d6)INT 6 (3d6) LOG 6 (3d6) WIL 6 (3d6) CHA 6 (3d6) LUC 1 (1d6) REP 6 (3d6)MELEE DEFENCE 24RANGED DEFENCE 18MENTAL DEFENCE 12VITAL DEFENCE 18HEALTH 36SOAK 6 (immune to fire); VULN holyIMMUNE BurningINITIATIVE 6d6PERCEPTION 5d6; superior darksightSPEED 6; CLIMB 3; JUMP 20'/6'CARRY 120lb (max lift 300lb)REACH 5-ftACTIONS 2Brawling 5d6 (2d6+2 piercing damage)Rapier 6d6 (3d6+3 piercing damage)Skills hardy 6 (3d6), combat 6 (3d6), perception 3 (2d6), movement 3 (2d6), tactics 6 (3d6), stealth 4 (2d6), sailing 3 (2d6)Anti-magic. Deeplings are completely on-magical, and believe in technology. Magical attacks take a -2d6 penalty when they target a deepling.