Fey. Fey creatures can sense magic within 10' of them. Fey creatures are highly magical.
Truesight. Truesight enables the cyclops to see through illusions, invisibility, disguises, and to clearly see a creature's virtue. They can also see in the dark, and through obscuring effects like smoke, although not through cover.
Opportunist stomp. The cyclops can stomp on an adjacent prone opponent as a free action. This is an unarmed attack and uses its natural damage value.
Prophetic. A cyclops cannot be ambushed. Additionally, it cannot be bluffed or deceived in any way.