Monsters

CARNIVOROUS PLANT

car.png
car.png

CARNIVOROUS PLANT

6.00

Large semi-sentient plant (6d6)

Large, hungry plants which devour their victims alive.

STR 10 (4d6) AGI 3 (2d6) END 10 (4d6)
INT 3 (2d6) LOG 1 (1d6) WIL 6 (3d6) 
CHA 3 (2d6) LUC 1 (1d6) 

MELEE DEFENCE 22
RANGED DEFENCE 10
MENTAL DEFENCE 12
VITAL DEFENCE 26

HEALTH 60
SOAK 17; VULN 1d6 fire
IMMUNE Sick, Fatigued

INITIATIVE 3d6
PERCEPTION 3d6
SPEED 3; CLIMB+ 3; JUMP 6'/6'
CARRY 200lb (max lift 500lb)

REACH 5-ft
ACTIONS 3 (2 on its turn, and one 10 INITIATIVE points later)

Vine 5d6 (3d6 blunt damage; range 9)

Skills hardy 36 (8d6), combat 3 (2d6), perception 1 (1d6), reactions 1 (1d6)
Gear -

CALLED SHOT. An individual vine can be targetted with a called shot. The vine does not have any SOAK, and 10 slashing damage is enough to sever it, freeing any victims. The plant has many vines, so severing one does not otherwise reduce its capabilities. 

Many vines. A carnivorous plant has an extra action for its size; unlike most creatures who cannot use an action more than once per turn it is able to use all three of its actions to attack, although no more two attacks can be directed at a single target, and no more than one vine at a single target.

Grab. A grabbing vine inflicts the Restrained condition on a creature, drags it adjacent to the plant, and requires a melee attack to escape. The vine automatically inflicts 3d6+4 crushing damage at the start of the grabbed creature’s turns.

Add To Cart