Small Sentient Mechanoid (5d6)
STR 6 (3d6) AGI 6 (3d6) END 6 (3d6)INT 6 (3d6) LOG 6 (3d6) WIL 6 (3d6) CHA 6 (3d6) LUC 6 (3d6) REP 6 (3d6)
MELEE DEFENCE 17RANGED DEFENCE 17MENTAL DEFENCE 20VITAL DEFENCE 13
HEALTH 30SOAK 5; VULN 1d6 electricity, 2d6 ionIMMUNE Sick, Fatigued
INITIATIVE 4d6PERCEPTION 4d6 SPEED 5; CLIMB 3; JUMP 12'/6'CARRY 120lb (max lift 300lb)
REACH 15-ftACTIONS 2
Brawling 4d6 (2d6+3 blunt damage; reach 3)
Skills hardy 3 (2d6), combat 1 (1d6), perception 1 (1d6), reactions 1 (1d6), cooking 6 (3d6)
Gear. A light snack in case Judge Dredd gets hungry.
Mechanoid. Mechanoids are immune to mental attacks, are vulnerable (1d6) to electricity damage, and vulnerable (2d6) to ion damage. They are usually immune to the Sick and Fatigued conditions.
Extendible Limbs. Walter’s limbs can extend to three times their normal length, giving him a melee reach of 3 squares (15’).
Annoying (Fault). Along with a constant lisp, there is something about Walter that rubs people up the wrong way.