Stop right there! Enemies which try to move past the Tap (move within 5 feet) are subject to a free action attack, which stops their movement if successful.
Sense the wealth. The Tap can automatically tell when somebody has items worth stealing.
Charge. The Tap moves his SPEED 5, and makes a melee attack with one action.
Grab hostage. The Tap grabs his victim in a choke hold; on a successful hit, the target gains the Restrained condition, which requires a melee attack to escape. The target automatically suffers 1d6 damage at the start of any turn it begins grabbed. Until then, the Tap gains the protection of a shield of the same size category (e.g. a medium-sized creature is a medium shield). Additionally, attacks which miss by 3 points or less hit the grabbed creature instead.