Medium sentient humanoid (7d6)
Agents and intelligence officers.
STR 6 (3d6) AGI 10 (4d6) END 6 (3d6)INT 15 (5d6) LOG 15 (5d6) WIL 10 (4d6)CHA 15 (5d6) LUC 3 (2d6) REP 10 (4d6)
MELEE DEFENCE 14RANGED DEFENCE 21MENTAL DEFENCE 28VITAL DEFENCE 14
HEALTH 21SOAK 4; VULN noneIMMUNE none
INITIATIVE 7d6PERCEPTION 7d6SPEED 7; CLIMB 4; JUMP 20'/6'CARRY 120lb (max lift 300lb)
REACH 5-ftACTIONS 2
Martial arts 4d6 (2d6+3 blunt damage)Pistol 6d6 (3d6 ballistic damage; range 11)
Skills martial arts 1 (1d6), pistols 3 (2d6), perception 3 (2d6), tactics 3 (2d6), bluffing 10 (4d6), disguise 6 (3d6), stealth 6 (3d6), computers 3 (2d6)
Suave. A 5d6 mental attack against a target within 30' makes the target Charmed.
Taunt. A 5d6 mental attack against a target within 30' makes the target Angry.