Medium Sentient Humanoid (5d6)
STR 3 (2d6) AGI 6 (3d6) END 3 (2d6)INT 6 (3d6) LOG 6 (3d6) WIL 6 (3d6)CHA 6 (3d6) LUC 1 (1d6) REP 6 (3d6)
MELEE DEFENCE 15RANGED DEFENCE 15MENTAL DEFENCE 20VITAL DEFENCE 10
HEALTH 15SOAK 3; VULN noneIMMUNE none
INITIATIVE 3d6PERCEPTION 4d6SPEED 5; FLY 10; CLIMB 3; JUMP 12'/3'CARRY 60lb (max lift 150lb)
REACH 5-ftACTIONS 2
Knife 3d6 (2d6+2 piercing damage)
Skills combat 1 (1d6), perception 1 (1d6), expert skill 3 (2d6)acrobatics 2 (1d6), bravery 1 (1d6), climbing 1, skysurfing 3 (2d6),
Skysurfing. The Skysurfer has an effective FLY speed of 10; he must move the full 10 SPEED every round, but can make a melee attack at any point during that movement.
Superb balance. The Skysurfer can spend a LUC doe to remain standing when he would normally be knocked prone.