Mega-City

SKYSURFER

Screen+Shot+2018-04-17+at+00.03.34.png
Screen+Shot+2018-04-17+at+00.03.34.png

SKYSURFER

5.00

Medium Sentient Humanoid (5d6)

Extreme thrill-seekers.

STR 3 (2d6) AGI 6 (3d6) END 3 (2d6)
INT 6 (3d6) LOG 6 (3d6) WIL 6 (3d6)
CHA 6 (3d6) LUC 1 (1d6) REP 6 (3d6)

MELEE DEFENCE 15
RANGED DEFENCE 15
MENTAL DEFENCE 20
VITAL DEFENCE 10

HEALTH 15
SOAK 3; VULN none
IMMUNE none

INITIATIVE 3d6
PERCEPTION 4d6
SPEED 5; FLY 10; CLIMB 3; JUMP 12'/3'
CARRY 60lb (max lift 150lb)

REACH 5-ft
ACTIONS 2

Knife 3d6 (2d6+2 piercing damage)

Skills combat 1 (1d6), perception 1 (1d6), expert skill 3 (2d6)acrobatics 2 (1d6), bravery 1 (1d6), climbing 1, skysurfing 3 (2d6),

Skysurfing. The Skysurfer has an effective FLY speed of 10; he must move the full 10 SPEED every round, but can make a melee attack at any point during that movement.

Superb balance. The Skysurfer can spend a LUC doe to remain standing when he would normally be knocked prone.

Add To Cart