Medium Sentient Humanoid (9d6)
Formidable street Judges; legends on the streets.
STR 21 (6d6) AGI 8.28 (3.6d6) END 15 (5d6)INT 10 (4d6) LOG 10 (4d6) WIL 15 (5d6)CHA 6 (3d6) LUC 15 (5d6) REP 15 (5d6)
MELEE DEFENCE 27RANGED DEFENCE 27MENTAL DEFENCE 27VITAL DEFENCE 27
HEALTH 63SOAK 13; VULN noneIMMUNE none
INITIATIVE 6d6PERCEPTION 6d6SPEED 7; CLIMB 4; JUMP 16.56'/16.56'CARRY 360lb (max lift 1050lb)
REACH 5-ftACTIONS 2
Daystick 8d6 (4d6+6 blunt damage)Lawgiver 8d6 (4d6 ballistic damage; range 14; sidearm)
Skills pistols 10 (4d6), perception 6 (3d6), tactics 6 (3d6), interrogation 6 (3d6), intimidation 6 (3d6), law 10 (4d6), riding 10 (4d6)
Gear lawgiver, uniform, boot knife, daystick, handcuffs
Perfect aim. Senior Judges get +2d6 from aiming instead of +1d6.
Dive For Cover. When missed with a ranged attack, a Senior Judge can use a reaction to move SPEED 5 and either get prone or behind cover.
Hi-Ex. The Senior Judge can switch to hi-explosive rounds and make a Lawgiver attack in a Burst 1 area from the target point.
Freeze, perp! The Senior Judge can make an 8d6 REP mental attack to inflict the Restrained condition on a target within 30'.
Backup. In an urban environment, a Senior Judge can call 1d6 Street Judges as backup. They arrive in five minutes.
Leadership. Senior Judges can donate their LUC (5d6) dice to allies; they must declare this before any dice are rolled.
Give Orders. When a Senior Judge issues instructions, all allies within 30' get an immediate bonus action.
Airstrike. In an emergency, a Senior Judge can call in air support. This affects a Burst 5 area within sight and makes a 6d6 vital attack against all targets, doing 4d6 damage on a hit.