Mega-City

ROGUE PSYKER

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Screen+Shot+2018-04-17+at+11.06.19.png

ROGUE PSYKER

7.00

Medium sentient humanoid (7d6)

Psionic outlaws who use their minds to kill.

STR 6 (3d6) AGI 10 (4d6) END 6 (3d6)
INT 15 (5d6) LOG 10 (4d6) WIL 10 (4d6)
CHA 10 (4d6) LUC 1 (1d6) REP 10 (4d6) PSI 10 (4d6)

MELEE DEFENCE 14
RANGED DEFENCE 28
MENTAL DEFENCE 21
VITAL DEFENCE 14

HEALTH 21
SOAK 4; VULN none
IMMUNE none

INITIATIVE 6d6
PERCEPTION 7d6
SPEED 4; CLIMB 2; JUMP 20'/6'
CARRY 120lb (max lift 300lb)

REACH 5-ft
ACTIONS 2

Laser knife 4d6 (2d6+3 heat damage)
Psi-blast 7d6 (4d6 psionic damage; range 7)
Psychic cone 4d6 (2d6+4 psionic damage; 30' cone)
Electrokinetic blast 7d6 (4d6 electricity damage; range 17)                     

Skills knives 1 (1d6), perception 3 (2d6), tactics 1 (1d6), telepathy 6 (3d6), ergokinesis 6 (3d6)

Gear laser pistol, synthetic weave                                                                

Telekinetic shield. Rogue Psykers maintain a permanent telekinetic shield which contributes to their DEFENSEs.

Psyke-blasts. The Rogue Psyker can use a psi-blast, psychic cone, or electrokinetic blast attack.

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