Mega-City

PETTY CRIMINAL

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Screen+Shot+2018-04-16+at+23.20.56.png

PETTY CRIMINAL

4.00

Medium Sentient Humanoid (4d6)

Opportunistic criminals who prey on the citizenry.

Medium Sentient Humanoid (4d6)

STR 3 (2d6) AGI 6 (3d6) END 3 (2d6)
INT 3 (2d6) LOG 3 (2d6) WIL 3 (2d6)
CHA 3 (2d6) LUC 0 (0d6) REP 3 (2d6)

MELEE DEFENCE 16
RANGED DEFENCE 12
MENTAL DEFENCE 10
VITAL DEFENCE 12

HEALTH 24
SOAK 4; VULN none
IMMUNE none

INITIATIVE 4d6
PERCEPTION 3d6
SPEED 4; CLIMB 2; JUMP 12'/3'
CARRY 60lb (max lift 150lb)

REACH 5-ft
ACTIONS 2

Las-knife 4d6 (2d6+2 damage)

Skills hardy 3 (2d6), combat 3 (2d6), perception 1 (1d6), movement 1 (1d6), reactions 3 (2d6), stealth 2 (1d6), carousing 1 (1d6), thievery 1 (1d6)

Gear las-knife, leather jacket

Slasher. If the Petty Criminal makes two melee attacks, he gets a third attack for free.

Lurker. The Petty Criminal can make 4d6 stealth checks to remain effectively invisible when in dark or shadowed locations.

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