Medium Sentient Humanoid (4d6)
Opportunistic criminals who prey on the citizenry.
STR 3 (2d6) AGI 6 (3d6) END 3 (2d6)INT 3 (2d6) LOG 3 (2d6) WIL 3 (2d6)CHA 3 (2d6) LUC 0 (0d6) REP 3 (2d6)
MELEE DEFENCE 16RANGED DEFENCE 12MENTAL DEFENCE 10VITAL DEFENCE 12
HEALTH 24SOAK 4; VULN noneIMMUNE none
INITIATIVE 4d6PERCEPTION 3d6SPEED 4; CLIMB 2; JUMP 12'/3'CARRY 60lb (max lift 150lb)
REACH 5-ftACTIONS 2
Las-knife 4d6 (2d6+2 damage)
Skills hardy 3 (2d6), combat 3 (2d6), perception 1 (1d6), movement 1 (1d6), reactions 3 (2d6), stealth 2 (1d6), carousing 1 (1d6), thievery 1 (1d6)
Gear las-knife, leather jacket
Slasher. If the Petty Criminal makes two melee attacks, he gets a third attack for free.
Lurker. The Petty Criminal can make 4d6 stealth checks to remain effectively invisible when in dark or shadowed locations.