Mega-City
MOB ENFORCER
MOB ENFORCER
Organised crime associate who leads small groups.
Medium Sentient Humanoid (6d6)
STR 6 (3d6) AGI 6 (3d6) END 6 (3d6)
INT 6 (3d6) LOG 6 (3d6) WIL 6 (3d6)
CHA 6 (3d6) LUC 6 (3d6) REP 6 (3d6)
MELEE DEFENCE 18
RANGED DEFENCE 18
MENTAL DEFENCE 24
VITAL DEFENCE 18
HEALTH 36
SOAK 6; VULN none
IMMUNE none
INITIATIVE 5d6
PERCEPTION 5d6
SPEED 6; CLIMB 3; JUMP 12'/6'
CARRY 120lb (max lift 300lb)
REACH 5-ft
ACTIONS 2
Baton 5d6 (3d6+3 blunt damage)
Spit pistol 5d6 (3d6 ballistic damage; range 9; sidearm)
Gear baton, split pistol, mesh lining jacket
Skills hardy 6 (3d6), combat 3 (2d6), perception 3 (2d6), tactics 3 (2d6), intimidation 3 (2d6), interrogation 3 (2d6)
Leadership. The Mob Enforcer can donate her LUC (3d6) dice to allies; she must declare this before any dice are rolled.
Leg breaker. Mob Enforcers inflict the Pain condition on a successful melee hit.
Stone cold stare. Mob Enforcers have an intimidating presence and can mess with people’s heads. They can make a 5d6 REP mental attack against a target within 30', inflicting the Afraid condition on a success.