Mega-City

KRONG

Screen Shot 2018-08-17 at 12.32.28.png
Screen Shot 2018-08-17 at 12.32.28.png

KRONG

8.00

Enormous Sentient Mechanoid (8d6)

STR 21 (6d6) AGI 6 (3d6) END 21 (6d6)
INT 6 (3d6) LOG 3 (2d6) WIL 10 (4d6)
CHA 6 (3d6) LUC 1 (1d6) REP 10 (4d6)

MELEE DEFENCE 28
RANGED DEFENCE 10
MENTAL DEFENCE 16
VITAL DEFENCE 36

HEALTH 120
SOAK 16; VULN 1d6 electricity, 2d6 ion
IMMUNE Sick, Fatigued

INITIATIVE 4d6
PERCEPTION 4d6
SPEED 4; CLIMB+ 4; JUMP 12'/12'
CARRY 420lb (max lift 1050lb)

REACH 10-ft
ACTIONS 3 (2 on its turn; 1 ten counts later)

Brawling 8d6 (4d6+6 blunt damage)
Thrown debris 6d6 (3d6 blunt damage; range 12)

Skills hardy 66 (11d6), combat 6 (3d6), perception 1 (1d6), reactions 1 (1d6), intimidation 10 (4d6)

Gear None, just a lot of hair.

Mechanoid. Mechanoids are immune to mental attacks, are vulnerable (1d6) to electricity damage, and vulnerable (2d6) to ion damage. They are usually immune to the Sick and Fatigued conditions.

Roar. Krong lets out a mighty roar in a Burst 8; this inflicts a 4d6 mental attack on those within 30’, inflicting the Afraid condition on a hit.

Climber. Krong has a natural CLIMB speed, and does not need to make checks to climb.

Monstrous Leap. Krong leaps into the air a height of 40 feet, making an attack against one foe it can reach while doing so.

Living Shield. Krong picks up another creature smaller than itself with a melee attack and uses it as a shield. The target can escape the grab as normal. Until then, the creature gains the protection of a shield of the same size category (e.g. a medium-sized creature is a medium shield). Additionally, attacks which miss but would have hit had the shield not been in place hit the grabbed creature instead.

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