Mechanoid. Mechanoids are immune to mental attacks, are vulnerable (1d6) to electricity damage, and vulnerable (2d6) to ion damage. They are usually immune to the Sick and Fatigued conditions.
Roar. Krong lets out a mighty roar in a Burst 8; this inflicts a 4d6 mental attack on those within 30’, inflicting the Afraid condition on a hit.
Climber. Krong has a natural CLIMB speed, and does not need to make checks to climb.
Monstrous Leap. Krong leaps into the air a height of 40 feet, making an attack against one foe it can reach while doing so.
Living Shield. Krong picks up another creature smaller than itself with a melee attack and uses it as a shield. The target can escape the grab as normal. Until then, the creature gains the protection of a shield of the same size category (e.g. a medium-sized creature is a medium shield). Additionally, attacks which miss but would have hit had the shield not been in place hit the grabbed creature instead.