Medium Sentient Human (6d6)
Vicious Judge-hating psychopath
STR 6 (3d6) AGI 6 (3d6) END 3 (2d6)INT 10 (4d6) LOG 6 (3d6) WIL 3 (2d6)CHA 6 (3d6) LUC 1 (1d6) REP 6 (3d6)
MELEE DEFENCE 12RANGED DEFENCE 24MENTAL DEFENCE 18VITAL DEFENCE 18
HEALTH 18SOAK 3 (padded jacket); VULN none IMMUNE none
INITIATIVE 5d6 PERCEPTION 3d6SPEED 6; CLIMB 3; JUMP 12’/6’CARRY 270lb (max. lift 300lb)
ACTIONS 2REACH 5’
Knife 3d6 (2d6+3 piercing damage)Las Cannon 6d6 (3d6 heat damage; range 14)
Skills hardy 1 (1d6), combat 1 (1d6), perception 3 (2d6), reactions 1 (1d6), gambling 1 (1d6), intimidation 3 (2d6), local knowledge 1 (1d6), thievery 1 (1d6)
Gear las cannon, knife, padded jacket
Aim. Whitey gains a +1d6 bonus to a ranged attack roll taken in the same turn that he spends an action aiming.
Dive For Cover. On a missed attack, Whitey can use a reaction to move SPEED 6 and either get prone or behind cover.
Panicked Unload. When Whitey fires two shots at a target and both hit, he gains a bonus third shot.