Mega-City

"JUDGE" WHITEY LOGAN

1810701-whitey.jpg
1810701-whitey.jpg

"JUDGE" WHITEY LOGAN

6.00

Medium Sentient Human (6d6)

Vicious Judge-hating psychopath

STR 6 (3d6) AGI 6 (3d6) END 3 (2d6)
INT 10 (4d6) LOG 6 (3d6) WIL 3 (2d6)
CHA 6 (3d6) LUC 1 (1d6) REP 6 (3d6)

MELEE DEFENCE 12
RANGED DEFENCE 24
MENTAL DEFENCE 18
VITAL DEFENCE 18

HEALTH 18
SOAK 3 (padded jacket); VULN none
IMMUNE none

INITIATIVE 5d6
PERCEPTION 3d6
SPEED 6; CLIMB 3; JUMP 12’/6’
CARRY 270lb (max. lift 300lb)

ACTIONS 2
REACH 5’

Knife 3d6 (2d6+3 piercing damage)
Las Cannon 6d6 (3d6 heat damage; range 14)

Skills hardy 1 (1d6), combat 1 (1d6), perception 3 (2d6), reactions 1 (1d6), gambling 1 (1d6), intimidation 3 (2d6), local knowledge 1 (1d6), thievery 1 (1d6)

Gear las cannon, knife, padded jacket

Aim. Whitey gains a +1d6 bonus to a ranged attack roll taken in the same turn that he spends an action aiming.

Dive For Cover. On a missed attack, Whitey can use a reaction to move SPEED 6 and either get prone or behind cover.

Panicked Unload. When Whitey fires two shots at a target and both hit, he gains a bonus third shot.

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