Mechanoid. Mechanoids are immune to mental attacks, are vulnerable (1d6) to electricity damage, and vulnerable (2d6) to ion damage. They are usually immune to the Sick and Fatigued conditions.
Mighty Blow. The Heavy Metal Kid makes one attack roll and does damage for two attacks (8d6+12) in one attack, using two actions. This means SOAK only applies once.
Hurl. Once per round, the Heavy Metal Kid makes a melee attack and sends a creature flying 3 squares plus one square per size difference; the target takes 4d6+6 blunt damage, and gains the Downed condition.
Demolitions! The Heavy Metal Kid does double damage to inanimate objects.