Mega-City

EXPERIENCED JUDGE

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Screen+Shot+2018-04-17+at+11.18.05.png

EXPERIENCED JUDGE

7.00

Medium Sentient Humanoid (7d6)

Tough veterans of the street.

STR 15 (5d6) AGI 5.32 (2.8d6) END 10 (4d6)
INT 6 (3d6) LOG 6 (3d6) WIL 10 (4d6)
CHA 6 (3d6) LUC 3 (2d6) REP 10 (4d6)

MELEE DEFENCE 21
RANGED DEFENCE 21
MENTAL DEFENCE 21
VITAL DEFENCE 21

HEALTH 49
SOAK 10; VULN none
IMMUNE none

INITIATIVE 5d6
PERCEPTION 5d6
SPEED 6; CLIMB 3; JUMP 10.64'/10.64'
CARRY 250lb (max lift 750lb)

REACH 5-ft
ACTIONS 2

Daystick 6d6 (3d6+5 blunt damage)
Lawgiver 6d6 (3d6 ballistic damage; range 11; sidearm)

Skills pistols 6 (3d6), perception 3 (2d6), tactics 3 (2d6), interrogation 3 (2d6), intimidation 3 (2d6), law 6 (3d6), riding 6 (3d6)

Gear lawgiver, uniform, boot knife, daystick, handcuffs

Perfect aim. Experienced Judges get +2d6 from aiming instead of +1d6.

Dive for cover. When missed with a ranged attack, an Experienced Judge can use a reaction to move SPEED 5 and either get prone or behind cover.

Hi-Ex. The Experienced Judge can switch to hi-explosive rounds and make a Lawgiver attack in a Burst 1 area from the target point.

Freeze, perp! The Experienced Judge can make a 6d6 REP mental attack to inflict the Restrained condition on a target within 30'.

Backup. In an urban environment, an Experienced Judge can call 1d6 Street Judges as backup. They arrive in five minutes.

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