Mega-City

ELDSTER

Screen+Shot+2018-04-17+at+11.59.02.png
Screen+Shot+2018-04-17+at+11.59.02.png

ELDSTER

5.00

Medium sentient humanoid (5d6)        

Back in my day you would never… what was it you were doing, again?  

STR 3 (2d6) AGI 6 (3d6) END 3 (2d6)
INT 6 (3d6) LOG 10 (4d6) WIL 6 (3d6)
CHA 6 (3d6) LUC 1 (1d6) REP 6 (3d6)

MELEE DEFENCE 15
RANGED DEFENCE 15
MENTAL DEFENCE 20
VITAL DEFENCE 10

HEALTH 15
SOAK 0; VULN none
IMMUNE none

INITIATIVE 3d6
PERCEPTION 5d6
SPEED 5; CLIMB 3; JUMP 12'/3'
CARRY 60lb (max lift 150lb)

REACH 5-ft
ACTIONS 2

Walking stick 3d6 (1d6+2 blunt damage)

Skills bureaucracy 1 (1d6), carousing 1 (1d6), checkers 1 (1d6), computers 1 (1d6), concentration 1 (1d6), history 1 (1d6), local knowledge 2 (1d6), perception 1 (1d6), popular music trivia (at least 30 years out of date) 2 (1d6)

Gear walking stick, wrinkle cream

Sage advice. The Eldster can offer advice to another creature. If the creature can understand the Eldster , it gains +1d6 to an action defined by the Eldster  taken on its next turn.

Add To Cart