Medium sentient humanoid (6d6)
Block security and minor law enforcement.
STR 6 (3d6) AGI 6 (3d6) END 6 (3d6)INT 10 (4d6) LOG 6 (3d6) WIL 3 (2d6)CHA 6 (3d6) LUC 1 (1d6) REP 6 (3d6)
MELEE DEFENCE 12RANGED DEFENCE 24MENTAL DEFENCE 18VITAL DEFENCE 18
HEALTH 18SOAK 4; VULN noneIMMUNE none
INITIATIVE 5d6PERCEPTION 6d6SPEED 6; CLIMB 3; JUMP 12'/6'CARRY 270lb (max lift 300lb)
REACH 5-ftACTIONS 2
Stun baton 5d6 (2d6+3 blunt/electricity damage)Pistol 6d6 (3d6 ballistic damage; range 14)
Skills clubs 3 (2d6), pistols 1 (1d6), light armor 1 (1d6), computers 1 (1d6), perception 3 (2d6), hardy 3 (2d6), running 3 (2d6), thievery 1 (1d6), tactics 1 (1d6), dodging 3 (2d6)Gear pistol, kevlar vest, stun baton, hand scanner
Dive for cover. If a ranged attack misses a City Def, he may immediately move half his speed as a free action and either throw himself prone or get behind cover if it is in range.