Mega-City

CALL-ME-KENNETH (RESURRECTED)

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Kce.png

CALL-ME-KENNETH (RESURRECTED)

8.00

Medium Sentient Mechanoid (8d6)

STR 15 (5d6) AGI 6 (3d6) END 10 (4d6)
INT 10 (4d6) LOG 10 (4d6) WIL 10 (4d6)
CHA 10 (4d6) LUC 3 (2d6) REP 10 (4d6)

MELEE DEFENCE 24
RANGED DEFENCE 24
MENTAL DEFENCE 24
VITAL DEFENCE 24

HEALTH 56
SOAK 12; VULN 1d6 electricity, 2d6 ion
IMMUNE Sick, Fatigued

INITIATIVE 8d6
PERCEPTION 5d6
SPEED 6; CLIMB 3; JUMP 13'/13'
CARRY 250lb (max lift 750lb)

REACH 5-ft
ACTIONS 2

Power tools 7d6 (4d6+5 piercing, slashing, or blunt damage)

Skills combat 3 (2d6), perception 1 (1d6), tactics 10 (4d6), carpentry 10 (4d6), leadership 24 (6d6)

Gear Various power tools and carpentry equipment (built in).

Mechanoid. Mechanoids are immune to mental attacks, are vulnerable (1d6) to electricity damage, and vulnerable (2d6) to ion damage. They are usually immune to the Sick and Fatigued conditions.

Integrated equipment. Call-Me-Kenneth’s resurrected form includes a selection of power tools; when making a melee attack, he can choose from the piercing, slashing, or blunt damage types by simply selecting a tool appropriate for the task at hand.

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